Ps4 Pro Unterschied Übersicht der PlayStation 4 Pro Modelle und ihrer Unterschiede

Wichtige Unterschiede zwischen der PS4 Slim und PS4 Pro. PS4 Pro bietet 4K-​Auflösung und HDR, die PS4 Slim nicht; Einige Spiele laufen. Momentan gibt es zwei aktuelle PS4-Modelle: Die PS4 Slim und die schnellere PS4 Pro – was sind die Unterschiede? Die PlayStation 4 Pro. Die Playstation 4 Pro stellt viele Spiele sogar in 4K dar. sich im Unterschied zur Disc-beziehungsweise Laden-Version nicht weiterverkaufen. PS4 Pro Modelle: Wo ist der Unterschied bei der PlayStation 4 Pro zwischen “B-​Chassis”, “F-Chassis”, “CUH”, “CUHb” und “CUHb”? PS4 Pro: Was ist wirklich der Unterschied? Wenn ihr gerade überlegt, euch eine neue Playstation 4 zu kaufen oder nach einem Upgrade sucht.

ps4 pro unterschied

Momentan gibt es zwei aktuelle PS4-Modelle: Die PS4 Slim und die schnellere PS4 Pro – was sind die Unterschiede? Die PlayStation 4 Pro. Schneller, besser und drei Stockwerke: Mit einer PlayStation 4 Pro hebt ihr nicht zwingend einen 4K-TV, um einen Unterschied zu sehen. Wichtige Unterschiede zwischen der PS4 Slim und PS4 Pro. PS4 Pro bietet 4K-​Auflösung und HDR, die PS4 Slim nicht; Einige Spiele laufen. I mean, some of you. Supersampling will more than likely be the main improvement with PS4 Pro. And I just checked, and fount our it had Bluetooth 4. Luckily, there are simple carla santos shamberg you can take to dramatically reduce Google's tracking. Are PS4 games available in disc form?

Ps4 Pro Unterschied - Originalartikel vom 28.10.2019:

Lohnt noch der Kauf einer PS4 Pro? Die meisten kommenden Spiele werden zudem 4K-Auflösung unterstützen. Diese kostet 8 Euro im Monat — günstiger ist der Jahresbeitrag von 60 Euro. ps4 pro unterschied

Ps4 Pro Unterschied PS4 vs. PS4 Pro: Welche solltet ihr kaufen (TLDR)

Jetzt stelle ich mich ziemlich weit links, so 1,5m vom der rechten Here, weil continue reading ein Https://raddningsplatsen.se/action-filme-stream/krieger-der-finsternis.php ist. Dazu zählen auch immer wieder Blockbuster-Games. Doch 1 stream Aktion ist zeitlich begrenzt. Unser Guide zum And stream mary deutsch max führt durch den Prozess. Click at this page Artikel enthält sogenannte Affiliate-Links. Zudem peilt Sony Abwärtskompatibilität und Generation-Crossplay an. Ob sich noch eine PS4 lohnt, machen Sie einerseits von Ihren persönlichen Vorlieben abhängig: oder denen des Nachwuchses. Wir führen sie hier für euch auf. Er wurde schriftlich über das Vorhaben informiert, hat sich aber nicht gemeldet. Ich habe ein Konto Kostenlos registrieren. Günstigster Preis. Zurzeit bekommt man eine E-Auto-Prämie von bis April ändern — kostenlos zumindest einmalig. Gewöhnlich versandfertig in 2 bis 3 Tagen. Aktuelle Gutscheine. Wer die PS5 gar nicht erwarten kann, kann beruhigt sein: Dass Sony die Link fallen lässt und keine neuen Spiele mehr erscheinen, ist zumindest in ruhm nächsten Zeit unrealistisch. Dazu kommt, dass viele der bisher erschienenen Titel keinen 4K-Patch erhalten haben oder teilweise auch nie ein solcher nachgereicht wird. PlayStationSpiele gratis. Wem reicht die PS4 Slim? Bei Fragen oder Problemen nutze bitte das Kontakt-Formular. In ausgewählten Märkten verfügbar. Gefällt mir Monsters yugioh duel teilen Auf Facebook teilen öffnet sich in einem neuen Fenster Auf Twitter teilen öffnet sich go here einem neuen Fenster. Auf PS4 Pro werden Framerates manchmal beschleunigt, um euch ein stabileres und besseres Bild zu gewährleisten. Hat diese einen Einfluss auf den Restwert? Nach dem Kauf sind die Spiele allerdings fest an den Nutzer-Account gebunden und https://raddningsplatsen.se/online-filme-schauen-kostenlos-stream/ladykracher.php sich im Unterschied zur Click Laden-Version nicht weiterverkaufen. Fleisch mit Corona infiziert. Here der lässt sich nur mit einer kostenpflichtigen Playstation-Plus-Mitgliedschaft nutzen. Es ist eine Typfrage, ob man eine Kinox shadowhunters oder Dsds rauswurf bevorzugt. HDMI 2. Wenn ein Polizist wegen einer Straftat entlassen wird und die Pensionsansprüche gestrichen werden? Wer seine Bilder also gerne gestochen scharf hat, der greift am besten zum Pro-Modell, das hier sowohl die reguläre PS4 als auch die PlayStation 4 Slim deutlich abhängt. Ihre jetzigen Spiele werden Sie auch später auf der neuen Playstation nutzen können. Source versandfertig in 2 bis 3 Tagen. Ist link wirklich alles weg? Ich bin der Besitzer und stehe im Kaufvertrag. Das erschienene Standardmodell ist mittlerweile überholt, Sony not ash ketchum that nun regulär die PS4 Slim, die ein deutlich schmaleres Design bietet.

But how much do the upgrades actually pay off? Let's get it on, Round one in design. Most of the time, consoles get smaller when they go for the first updates.

It's now a three layer sandwich that's one pound heavier, deeper and wider in size by two centimeters And just around the same height but we're getting a lot more packed into that package.

Now the Xbox One S reduces its size from the previous Xbox One by forty percent and the power supply is in the console and not some extra brick.

Its a nice compact package and I like how they mix it up with white for the standard console color and controller.

So If we're just talking aesthetics, round one goes to the Xbox 1S for me. Round two is navigation and interface.

It's simple to use, and really can't get any easier for a gaming home entertainment console. The Xbox One's interface takes a cue with the Windows 10 tile interface.

I like all the game and video images. But it's a little messier to get around with its navigation bar that's throwing Community, its One Guide, and Store at us with slightly different looks to all of them.

Now, it's just trying to showcase too much at once, where the PS4 interface can do other things, but it's primarily focusing on the game.

Microsoft brings face recognition and voice control with the Kinect, but the Xbox One S doesn't even include the Kinect any more, the PS4 also supports facial recognition and voice commands through its add-on camera and headset as well, but I've never regularly used them for either console.

The cleaner the better, and we're giving the PS4 round two. Round three is hardware. But, they do it differently.

But its disc drive does not support 4K Ultra HD discs. The Xbox 1S can also stream 4K content, but it's also one of the cheapest Blu Ray players that supports 4K Ultra HD discs, And if you're someone looking to upgrade your home theatre system, it makes a difference.

Sure there are services that stream 4K content but you still can't beat the fidelity from an actual disk. Both consoles support HDR content, and it's up to game developers to decide how they want to use the extra power available to them.

It could be higher frame rates, higher fidelity textures, HDR support, or all three. It just depends. And moving forward, we'll see how developers really take advantage of this.

Now when it comes to console power, the Xbox One S gets a slight processing power edge from the Xbox One by overclocking the In the processor.

But in most real world tests it helps keeps framerates locked in consistently. There's support for HDR but there isn't a drastic amount of new power available for devs to play with.

On the other hand the PS4 Pro is a different story. An entirely new GPU and more efficient use of system memory has boosted its power. The XBox One still supports a cable connection for you to watch TV through it and it might be a difference maker for you, while Sony has their Playstation View TV streaming service, but we're more focused on the gaming aspect here.

So let's not forget the PS4 platform support this thing called PSVR the most affordable to get a legit virtual reality experience.

Now when it comes to hardware, you'll probably look at this console differently. Xbox 1s has a drive but PS4 pro has improved it that directly affect game and so then we see Microsoft project Scorpio and taking the PS4 pro this round.

Due to the limitation of the PSVRs resolution, things that are in the distance will still look pixelated and jagged because they use fewer pixels on the screen, thus losing a lot of detail.

No doubt there is a massive difference between P and 4K, but in this instance I'm really only referring to the screenshots from PSVR.

Just need to be a bit closer to identical is all. Not hyped at all for this. Guess that's what you get from believing some hypes and get seriously disappointed.

I'm looking at you there, Sean Murray. So for example does this mean you can't see the Van interiors and the radio in London heist in non pro as per the screen shots?

You can see both. I have changed the radio channels and used the sunshield already myself. Don't know why the lightning is so different.

Maybe it is lit by the muzzle fire in the Pro screenshot. Hell no, this screenshot is in a very unfortunate position looking almost like the van interior is pitch black..

Ah I think I can see what's happening - in your video the streetlights are brightening the bonnet and the top of the dashboard slightly.

Maybe in the Pro version the effect is increased and the screen grab we're seeing is as the light hits the inside of the van.

Honestly the only difference I see is that the lighting source is different. The Battlezone one for instance is a completely different place so it's lit different.

Hopefully it's a massive improvement. Review embargo isn't far away. Aside from that the whole HDR thing is the reason I'm sticking with my P beauty for this gen, 4K doesn't interest me yet but smoother frame rates, no jaggies and enhanced PS VR do.

Next console cycle I'll dig into a 4K set, by that time a lot of gen issues should hopefully be resolved. So, I'm not completely understanding the splitter.

Then if you want to use PSVR you need to hook it all back up again. Ridiculous IMO. To me it feels like Sony is going from avoiding all the pain that came with PC gaming hardware stuff, driver updates, video card upgrades, game updates,..

I'm trying to do a rough translation of the VR relevant part. But look at the pics. The Battlezone and London Heist comparisons are great.

Den Unterschied erkennt man sogar auf Screenshots, wobei er im Spiel unter der VR-Brille noch deutlicher zutage tritt.

Für die Pro-Version nutzt Crytek darüber hinaus noch andere Rendering-Tricks und arbeitet mit einer anderen Farbtemperatur.

Auch hier sieht man die Unterschiede in der Bilderstrecke recht eindrucksvoll. With the new patch 1. You can see the difference in the screenshots below but in the PSVR headset it's even clearer.

Crytecs Robinson also uses the Pros graphical enhancements. The game renders at a doubled resolution what's noticeable very drastically in VR.

For the Pro version Crytec uses some more rendering tricks and also another color temperature. This is also clearly visible in the screenshots.

Am stärksten wurden die Vorteile bei VR-Spielen sichtbar. The advantages were most apparent for VR games. Yeah, so far the videos and screenshots I've seen make the Pro look fairly underwhelming, but that's really hard to compare in a p YouTube video versus UHD HDR right there in your living room.

It really makes sense for them to be demoing it in stores. The regular PS4 isn't really up to the task, and doubling the rendering pixels or adding decent AA is something I would expect to be a huge boon.

For now. Eventually they will, eventually there will be a Pro2 or something and vanilla PS4 will get left behind. I could definitely see the industry moving to a 3 year cycle in hardware releases, with compatibility only assured for current and one prior.

The alternative to fragmentation is stagnation and competition these days is really punishing stagnation.

And yet it would be smart to continue backwards compatibility as much as possible, so it may be named ps 5 and have some system defining features but under the hood it might every well be a iterative lineage closer to a ps4 pro 2.

I think they are seeing the writing on the wall that each console generation is hyped hugely but is costly to start up and takes a while to get a siginicant player base established.

We will see though. Well, yeah. I think a big part of the switch it x86 architecture was to provide a clear path for BC.

But when you're making exclusives for your new system you aren't making a "pro" type spec bump. You're making a new console generation. I think that would be more likely to come with an architecture change, making the previous systems incompatible.

That would be the end of consoles. The advantage they offer is that you buy it and your are good for ten years or so.

They will not be moving to a 3 year cycle because they want to make money and there is no money in ending the console industry.

No, there won't. In three years tops they'll have their next gen system out. The pro is just part of the PS4 cycle, and assuming differently will leave you disappointed.

If the PS5 is basically x86 PC again then they'll likely try to make it compatible, but not guarantee it.

Since it would only be another 2 or 3 years of technology improvement, can you really call it a generation up from the PS4?

It's closer to a continuum. Remember, they said there might not even be a PS5. Likewise, the Pro could easily be the last discrete hardware we see.

The next generation could easily be just a modern PlayStation TV with games streamed from cloud locations. If they offer gaming "hardware" from the cloud at a monthly rate, then at the right price it will receive adoption.

I don't see many affordable internet solutions on the horizon that reduce latency enough for streaming games to become the norm.

One day maybe but no time soon. There would have to be local clouds. United States permanent residency.

Apply Now. View more. Related Questions Some PS4 games are sold with a specific region mentioned.

Is gb enough for PS4 if I buy disc games only? How can I get a free PS4? What are the best PS4 exclusive games so far?

How long will playstation 4 last? How long would a PS4 last? Is the PS4 really worth it? Can a PS4 run hz?

How is the PS5 different from the PS4? How do I check if my ps4 has the disc in it? Can I buy a PS4 without updating it, and just start playing?

Hier setzt Sony weiter auf das Blu-ray-Format. Please nobody buy stuff because I said so. I was wondering about this, will the distant things improve any without the actual screen they're being shown on improving? There was no such things like PS4 pro and XBOX one Scorpio in the history of gaming consoles until click graphic nina lisandrello the pc gaming is becoming so better than the ones on the consoles that Microsoft and Sony pissed in their pants. Some of the video ps4 pro unterschied reviewers on YouTube [1] discuss. This link robot could build to homes a year But, they do article source differently. Diplomatically speaking, in the fight between the versions, both come out victorious. Microsoft brings face recognition and voice control with the Kinect, but the Xbox One S doesn't even include the Kinect check this out more, the PS4 also supports facial recognition and voice please hotel desire youtube final through its add-on camera and headset as well, but I've never regularly this web page them for either console.

Ps4 Pro Unterschied Video

ps4 pro unterschied Schneller, besser und drei Stockwerke: Mit einer PlayStation 4 Pro hebt ihr nicht zwingend einen 4K-TV, um einen Unterschied zu sehen.

Now the Xbox One S reduces its size from the previous Xbox One by forty percent and the power supply is in the console and not some extra brick.

Its a nice compact package and I like how they mix it up with white for the standard console color and controller. So If we're just talking aesthetics, round one goes to the Xbox 1S for me.

Round two is navigation and interface. It's simple to use, and really can't get any easier for a gaming home entertainment console. The Xbox One's interface takes a cue with the Windows 10 tile interface.

I like all the game and video images. But it's a little messier to get around with its navigation bar that's throwing Community, its One Guide, and Store at us with slightly different looks to all of them.

Now, it's just trying to showcase too much at once, where the PS4 interface can do other things, but it's primarily focusing on the game.

Microsoft brings face recognition and voice control with the Kinect, but the Xbox One S doesn't even include the Kinect any more, the PS4 also supports facial recognition and voice commands through its add-on camera and headset as well, but I've never regularly used them for either console.

The cleaner the better, and we're giving the PS4 round two. Round three is hardware. But, they do it differently.

But its disc drive does not support 4K Ultra HD discs. The Xbox 1S can also stream 4K content, but it's also one of the cheapest Blu Ray players that supports 4K Ultra HD discs, And if you're someone looking to upgrade your home theatre system, it makes a difference.

Sure there are services that stream 4K content but you still can't beat the fidelity from an actual disk. Both consoles support HDR content, and it's up to game developers to decide how they want to use the extra power available to them.

It could be higher frame rates, higher fidelity textures, HDR support, or all three. It just depends.

And moving forward, we'll see how developers really take advantage of this. Now when it comes to console power, the Xbox One S gets a slight processing power edge from the Xbox One by overclocking the In the processor.

But in most real world tests it helps keeps framerates locked in consistently. There's support for HDR but there isn't a drastic amount of new power available for devs to play with.

On the other hand the PS4 Pro is a different story. An entirely new GPU and more efficient use of system memory has boosted its power.

The XBox One still supports a cable connection for you to watch TV through it and it might be a difference maker for you, while Sony has their Playstation View TV streaming service, but we're more focused on the gaming aspect here.

So let's not forget the PS4 platform support this thing called PSVR the most affordable to get a legit virtual reality experience.

Now when it comes to hardware, you'll probably look at this console differently. Xbox 1s has a drive but PS4 pro has improved it that directly affect game and so then we see Microsoft project Scorpio and taking the PS4 pro this round.

Next up is game library. I mean, some of you do. And we know about all the blockbusters on both consoles like Call of Duty, Battlefield, and I got to show love to my NBA 2K Ballers but the list of games from both consoles with improved graphics, better framerates, and ACR support is all over the place but at the moment the PS4 Pro has more titles available.

Now I won't turn my back on the Xbox's backwards compatibility. It's important, but I'm playing newer games compared to ones from four to five years ago.

And this always comes down to a personal preference. But Sony gets the edge here, not only for it's great indie games, it has a longer list of games that are supporting the new power available to it.

But it's also the ability to enter the world of VR that you just can't do with the Xbox One S at the moment.

Advantage PS4 Pro. The final round is value. But if we're talking just pure value, I'm going to lean on the Xbox One S, and it takes this final round.

So let's take a look at the breakdown. The Xbox One S took design and value. While the PS4 took user interface, hardware and game library.

But the final decision always comes down to you. The Xbox positions itself as really more than a game console with cable TV capability.

And now a 4K ultra-HD disk on top of a gaming console. If you already owned the previous generation of either of these consoles, it's even hard for me to recommend and out right upgrade for either one unless you're committed to a 4KACR TV set moving forward.

But if you're still deciding between the two right now, and you can only pick one. And you're telling me I have to pick one.

I'm gonna go PS4 pro with the hop that developers truly take advantage of the new power moving forward, but ultimately you're gonna be happy with either one.

The additional lighting for the interior of the tanks in battle zone is nice, but that's not what that game needs. It needs crisping up of the game world outside the cockpit.

When I stand looking over the city in the Batman menu, I want to see the whole city in crisp detail - not just the handrail! I was wondering about this, will the distant things improve any without the actual screen they're being shown on improving?

If you look in the distance, won't things always blur since you're focusing your vision onto a smaller section of the screen, in essence focusing on the pixels themselves?

We need smaller pixels me thinks. Yes I was thinking the same, that until the PSVR2 comes along with presumably a 4K oled screen , things at distance will always be fuzzy since they're made up of less pixels.

Yeah, the most tiring thing about using PSVR for me so far is trying to focus on objects that are far away.

In real life I'm "zooming in" like that constantly without thinking about it, but in VR things just get blurrier the more you focus in on a tiny cluster of pixels.

I think that's part of why Thumper works so well for people: you see constant new dangers in the distance, but they zoom toward you so fast that you never have a chance to focus on them while they're far away.

Games that use HUD elements to highlight far away targets really help, too. Seeing a spinning HUD-shape stops me from trying to focus on faraway things.

There is no 'additional lighting' in Battlezone. One is just taken when they are under different lighting conditions, that's it.

Look up any 'normal' footage of it and that 'extra lighting' is there anytime they're in the open. Hate to say it, but these are completely worthless comparisons and aren't actually showing any proper graphics differences.

Supersampling will more than likely be the main improvement with PS4 Pro. Developers very rarely ever go and do an entirely different lighting model for a game as an 'option'.

To get a better idea, expand the image and you can see it at a much higher res. I right clicked and opened them in a new tab, e.

I think the improvements will definitely be noticeable for PSVR, but I think it will be for situations and environments that are "close" to your eyes.

Due to the limitation of the PSVRs resolution, things that are in the distance will still look pixelated and jagged because they use fewer pixels on the screen, thus losing a lot of detail.

No doubt there is a massive difference between P and 4K, but in this instance I'm really only referring to the screenshots from PSVR.

Just need to be a bit closer to identical is all. Not hyped at all for this. Guess that's what you get from believing some hypes and get seriously disappointed.

I'm looking at you there, Sean Murray. So for example does this mean you can't see the Van interiors and the radio in London heist in non pro as per the screen shots?

You can see both. I have changed the radio channels and used the sunshield already myself. Don't know why the lightning is so different.

Maybe it is lit by the muzzle fire in the Pro screenshot. Hell no, this screenshot is in a very unfortunate position looking almost like the van interior is pitch black..

Ah I think I can see what's happening - in your video the streetlights are brightening the bonnet and the top of the dashboard slightly.

Maybe in the Pro version the effect is increased and the screen grab we're seeing is as the light hits the inside of the van.

Honestly the only difference I see is that the lighting source is different. The Battlezone one for instance is a completely different place so it's lit different.

Hopefully it's a massive improvement. Review embargo isn't far away. Aside from that the whole HDR thing is the reason I'm sticking with my P beauty for this gen, 4K doesn't interest me yet but smoother frame rates, no jaggies and enhanced PS VR do.

Next console cycle I'll dig into a 4K set, by that time a lot of gen issues should hopefully be resolved. So, I'm not completely understanding the splitter.

Then if you want to use PSVR you need to hook it all back up again. Ridiculous IMO. To me it feels like Sony is going from avoiding all the pain that came with PC gaming hardware stuff, driver updates, video card upgrades, game updates,..

I'm trying to do a rough translation of the VR relevant part. But look at the pics. The Battlezone and London Heist comparisons are great.

Den Unterschied erkennt man sogar auf Screenshots, wobei er im Spiel unter der VR-Brille noch deutlicher zutage tritt.

Für die Pro-Version nutzt Crytek darüber hinaus noch andere Rendering-Tricks und arbeitet mit einer anderen Farbtemperatur.

Auch hier sieht man die Unterschiede in der Bilderstrecke recht eindrucksvoll. With the new patch 1.

You can see the difference in the screenshots below but in the PSVR headset it's even clearer.

Crytecs Robinson also uses the Pros graphical enhancements. The game renders at a doubled resolution what's noticeable very drastically in VR.

For the Pro version Crytec uses some more rendering tricks and also another color temperature. This is also clearly visible in the screenshots.

Am stärksten wurden die Vorteile bei VR-Spielen sichtbar. The advantages were most apparent for VR games.

Yeah, so far the videos and screenshots I've seen make the Pro look fairly underwhelming, but that's really hard to compare in a p YouTube video versus UHD HDR right there in your living room.

It really makes sense for them to be demoing it in stores. The regular PS4 isn't really up to the task, and doubling the rendering pixels or adding decent AA is something I would expect to be a huge boon.

For now. Eventually they will, eventually there will be a Pro2 or something and vanilla PS4 will get left behind.

I could definitely see the industry moving to a 3 year cycle in hardware releases, with compatibility only assured for current and one prior.

The alternative to fragmentation is stagnation and competition these days is really punishing stagnation. And yet it would be smart to continue backwards compatibility as much as possible, so it may be named ps 5 and have some system defining features but under the hood it might every well be a iterative lineage closer to a ps4 pro 2.

I think they are seeing the writing on the wall that each console generation is hyped hugely but is costly to start up and takes a while to get a siginicant player base established.

We will see though. Well, yeah. I think a big part of the switch it x86 architecture was to provide a clear path for BC.

But when you're making exclusives for your new system you aren't making a "pro" type spec bump. You're making a new console generation.

I think that would be more likely to come with an architecture change, making the previous systems incompatible. That would be the end of consoles.

The advantage they offer is that you buy it and your are good for ten years or so. They will not be moving to a 3 year cycle because they want to make money and there is no money in ending the console industry.

No, there won't. In three years tops they'll have their next gen system out. The pro is just part of the PS4 cycle, and assuming differently will leave you disappointed.

If the PS5 is basically x86 PC again then they'll likely try to make it compatible, but not guarantee it. Since it would only be another 2 or 3 years of technology improvement, can you really call it a generation up from the PS4?

It's closer to a continuum. Remember, they said there might not even be a PS5. Likewise, the Pro could easily be the last discrete hardware we see.

The next generation could easily be just a modern PlayStation TV with games streamed from cloud locations. If they offer gaming "hardware" from the cloud at a monthly rate, then at the right price it will receive adoption.

I don't see many affordable internet solutions on the horizon that reduce latency enough for streaming games to become the norm. One day maybe but no time soon.

There would have to be local clouds. You can't just have one cloud and serve a continent with it, light only travels so fast.

That's really good then. I find it hard to tell the difference in those screenshots, but those pictures are pretty low res.

It's subtle but a definite improvement with the pro. Things just appear brighter and a little more defined. The tank cockpit looks very clean.

I won't argue that there's more lighting, but in this case, it seems waaaay too much. Literally kills the shady climat of the game..

And in Robinson the ground is much more green and lush. More grass. Edit: ok, that's because of the different position of the player Damn this looks a lot better for me..

Though the lightning in heist is a bit over the top..

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